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I'm a long time NG user best known for Uniwar which I made in high school (2000). It was one of the first space shooting games on NG. I held a high rank in the Portal with it for a few months and then again with Uniwar LC (2003).

Bryan Fox @Doomhammr

35, Male


Advanced Technologies Academy

Las Vegas

Joined on 12/15/99

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Starting the Unity Journey

Posted by Doomhammr - March 19th, 2019

I've said for the last four years I've been wanting to get back into Flash (now Adobe Animate), and with the Flash player being phased out in 2020, AS3 SWFs are just not the way to go anymore. I've attempted to learn the HTML5 Canvas scripting in Animate, and I'm just not having any of it.

I know I'm way behind the curve, but after having messed with many of the lessons with Unity, I can really see why it's so popular. I really like that it has physics built in which saves a lot of programming time (that would have had to been done in Flash/Animate). I had initially refused to learn Unity since it didn't have Chrome support when it was newer, but now that a plugin is no longer required and it can export straight to HTML5, this seems like the most viable option. It's great that you can compile multiple formats from standalone PC/Mac executables to Android/iOS apps to even video game console formats.

I've been checking out books from the library and tutorials online so it'll be a while before I attempt anything of size. The initial four tutorials remind me of Tom Fulp's interactive tutorial of Flash which I used 20 years ago which blew my mind open to this kind of creativity. Not many people really used Flash for gaming before Newgrounds Assassin or Pico's school (and that was Flash 3) and Actionscript really evolved when Macromedia (and later Adobe) saw what it could be used for interactively. Unity is meant for gaming from the get-go, so it'll be interesting to see what it can do.


Comments (2)

I had gotten into Unity around 2009 and was enjoying it but then I moved back into Flash to make more web games and then to start Nightmare Cops, which is utilizing the same tools as Castle Crashers to run on console. I'm looking forward to diving back into Unity some day, though.

For web games, what format do you export to since with Flash Player's impending end-of-life? Have you moved onto HTML5 Canvas scripting?

@TomFulp @Doomhammr I haven't made any non-Flash web games yet since I've been focused on Nightmare Cops for years now. We do have a desktop player coming soon as well that will allow the old Flash content to keep running - I still wouldn't recommend making new Flash games but they'd be playable to anyone with the player installed.

In terms of HTML5 game dev, I have done a bunch of stuff with Construct, mostly with my son. Depending on what I wanted to make, I might use Construct to do it if it was for the web. I've always meant to dive deeper into Game Maker, too and I'd like to try Phaser and Pico-8.

I had looked into a few of those and ultimately decided on Unity since it's free as long as I'm learning it (I'm already paying for Adobe CC and really don't want to start another subscription) and I also like the 3D options of Unity.

Nightmare cops is looking pretty sweet. Hope it's as fun as Alien Hominid and Castle Crashers.